Based on fieldwork amongst a community of online gaming fans, Knorr argues that the field of anthropology is well-suited for the study of online communities as sites of sociocultural appropriation. The habitat of an online community is located within the Internet infrastructure, a dynamic space that utilizes multiple forms of mediated technology. Rather than limiting communication to the common shared interest, members of the group exchange gossip, create hierarchies, and establish new spaces for group interaction when older forms are obliterated. The community in question is described as a “nomadic tribe” that retains interpersonal structure regardless of geographic or even Internet space. The members of this community can best be described, not as consumers of technology, but as active creators of their online habitat. In this sense Internet communication technologies are reconstructed through a process of appropriation. So too are social networking communities appropriated as they are reworked to suit individual groups, as is the case in online activism and the geographical dispersion of subcultures.
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